Guard
Chosen from the toughest Swordsmen, Guards willingly forgo some of thier mobility for the advantages of armor. Whether in ceremonial posts during peace, or on the battlefield in times of war, their role is always the same: defending the Warlock nobilty.
Information
| Advances from: | Swordsman |
| Advances to: | Shield Guard |
| Cost: | 27 |
| HP: | 50 |
| Movement: | 4 |
| XP: | 64 |
| Level: | 2 |
| Alignment: | lawful |
| ID | Aragwaith Guard |
| Abilities: |
Attacks (damage - count)
![]() | sword melee | 12 - 3 blade |
Resistances
![]() |
blade | 20% | ![]() |
pierce | 20% | |
|---|---|---|---|---|---|---|
![]() |
impact | 10% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 50% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | 100 | 20% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 1 | 50% |
![]() |
Frozen | 2 | 40% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 2 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 1 | 50% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 2 | 30% |
![]() |
Unwalkable | 100 | 0% |
![]() |
Village | 1 | 60% |





















